Kelly Zmak
Matt Ballesteros
Harvey M. K. Lee
Deborah M. Pratt
Monique Martin
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Creator & Author
Deborah M. Pratt is an award-winning African-American Director, Writer, Producer, and Actress. She double majored in Psychology and Theatre, got her degree, and chose to pursue the latter. Deborah's talents were discovered through a nationwide search that won her a contract to NBC and brought her to Los Angeles, where she quickly made her mark in Hollywood.
Her career highlights include co-creating the iconic original series QUANTUM LEAP, on which she served as executive producer, showrunner, head writer, and performed the voice of Ziggy the Computer, and wrote and delivered the unforgettable weekly intro to the series. She was recently executive producing on the QUANTUM LEAP Reboot for NBC/Universal where she oversaw the $4.5 million episodic budget for the series and directed 2 episodes. Additionally, Deborah directed the Grey's Anatomy season 19 finale, "Put On A Happy Face".
Deborah has executive produced and directed other notable TV shows and films and sold feature scripts to major studios. She has received numerous awards for her work, including five Emmy nominations. She has won the Golden Block Award, the Lillian Gish Award from Women in Film, the Showtime Award, and multiple festival awards. In addition to her achievements in film and TV, Deborah is a published novelist of seven books, a playwright, a pioneer in transmedia and franchise entertainment, and an inspirational speaker.
Deborah is a staunch advocate for women and minority rights in the industry. She has served on the Board of Directors of the Writers Guild of America, is on multiple committees at the DGA, and is a member of the PGA and SAG/AFTRA. She continues to push boundaries for women, minorities, and to create innovative stories, ensuring her lasting impact in the world of entertainment.
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Game Developemet Executive
Harvey M.K. Lee is an international game developer who has served as the C.E.O. of Keystone Game Studio, a leading console game development studio located in Taipei, Taiwan, JGI Games, a console game developer in Los Angeles, CA., and Vixo ACG, a game development and publishing company based in Shanghai, China.
Formerly Vice-President and Senior Executive Producer for Vivendi-Universal Games(Activision-Blizzard), Harvey was credited with managing Vivendi’s international studios and development in Europe, co-managing Sierra’s entry into the console market, and managing two of the company’s most valuable action franchises (Tribes and SWAT) as Senior Executive Producer of Core-Action Gaming.
Starting in 1989 as one of the original team of seven who contributed to Maxis Software (creators of SimCity and The Sims, now a division of Electronic Arts); Harvey has produced over 30 game products and contributed to over 50 more. Focusing on cost-effective development, leadership, risk management, and international strategy, Harvey has led companies such as Spectrum HoloByte, Electric Dreams, SouthPeak, Sierra Entertainment, and Keystone Game Studio into new markets and opportunities such as console, mobile, online, and handheld.
Harvey’s management style is focused on leadership, team building, long-term business strategy, and developing emerging markets. At Spectrum HoloByte and Vivendi-Universal, Harvey created new brands such as one of the first console CD games and building new casual game product lines. Previously, Harvey worked as a Project Engineer, Production Manager, and Support/Quality Control Manager contributing to the startup of 3 successful hardware companies in “Silicon Valley” and worked with some of the early pioneers in the personal computer industry.
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Game Developemet Executive
Kelly Zmak started as a QA tech for Activision in 1985 and has held nearly every management position in development/publishing operations over the past 40 years. Over this time, Kelly has held executive positions with Sculptured Software, Acclaim, Hasbro, Panasonic, Vivendi and Activision-Blizzard. In 2011, he moved to Montreal to start Infinite Game Publishing, a Free-to-Play publishing startup. In 2015, he returned home to California with a focus on Consulting and has lead Performance Ahead Consulting as a boutique consulting group for 10 years.
Over his career, Kelly has been involved in over 300 shipped titles generating millions in revenue and has had the opportunity to manage and mentor some of the best talent in the industry.
With almost 40 years of operations, development and publishing experience, Kelly is thrilled for the opportunity to work with this team on creating an amazing set of products.
The Warrior One project is more than an opportunity.It is a launching pad for original IP creation and development. We have the ability to create new worlds, new experiences and in many ways, change the perception of games inside and outside the gaming community.
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Six Foot CEO/Founder
As Founder and Chief Executive Officer, Matt Ballesteros has led Six Foot for 25 years — building it into a full-spectrum entertainment studio with deep expertise in the development, publishing, and monetization of premium video game experiences. Throughout that time, he has shaped Six Foot into a trusted creative partner at the intersection of technology and storytelling, known for delivering both innovative content and large-scale commercial execution.
Six Foot has produced and published original games across every major global platform — including PlayStation, Xbox, Nintendo, Steam, Amazon and more — and has launched titles in all major territories, fully localized and globally distributed. Under Matt’s leadership, the studio has operated at a level typically reserved for top-tier publishers, managing budgets ranging from $25 million to over $100 million per title, and deploying teams of up to 250 in-house developers and 500+ global partners.
In addition to supporting name-brand titles for other studios, Six Foot has released three original games of its own — reaching millions of players worldwide, earning critical acclaim, and cultivating loyal fanbases. These successes have cemented the studio’s reputation for delivering emotionally resonant, high-quality content at scale. While each title continues to attract positive attention and growing engagement, Six Foot remains focused on long-term IP development, creative longevity, and lasting market impact.
Six Foot also maintains long-term collaborations with platform and technology leaders, including PlayStation, Epic Games, Nvidia, and Intel, with whom it is exploring next-generation models for content distribution and cross-platform commerce.
Beyond core game development, Matt has led Six Foot in building a strong track record in transmedia IP creation and entertainment distribution. The company has established licensing and distribution relationships with global platforms such as Netflix, Amazon, Apple, Google, Comcast, and Universal, and its content has achieved top-tier streaming performance — including a film that was the #1 overall performing feature on Netflix for three weeks straight. Six Foot’s original IP has been featured at Sundance and Tribeca, and continues to evolve through partnerships with award-winning Hollywood talent, the publication of original works, and ongoing film and television negotiations with studios and streamers.
Looking ahead, Matt is guiding Six Foot into a new era — where interactive storytelling, platform-native design, and global scalability converge. With the industry entering a period of reinvention, he sees a unique opportunity to define what’s next for premium, creator-led entertainment — and to help shape the future of games and media at a global scale.
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Director of Game Production
Production leader. Problem solver. Catalyst for clarity.
As Director of Production at Six Foot, Monique Martin brings over 25 years of cross-industry experience in project management, production leadership, and team enablement. Since joining the company in 2012, she has served as a critical pillar of operational excellence — guiding complex, multimillion-dollar initiatives from inception to delivery across gaming, entertainment, and global publishing.
Monique is a results-driven leader known for uniting internal and external teams across in-house, remote, and international development environments. Her expertise spans end-to-end product lifecycles, stakeholder alignment, and milestone execution across both creative and technical disciplines.
Before joining Six Foot, Monique built a robust foundation in marketing and product management, driving major initiatives for world-renowned companies including PlayStation, Dell, AT&T, Universal, HBO, Disney, and Intel. This breadth of experience informs her strategic approach to production, ensuring alignment between business goals, creative vision, and executional rigor.
“My drive — my passion — is to do my best work each time. That drive is fueled by a love of learning and a deep sense of curiosity. I find fulfillment in uncovering the hidden ‘Why,’ helping teams clarify their objectives, and translating vision into measurable, achievable outcomes. When I do my best work, I live my best professional life.”
With a rare blend of emotional intelligence, operational precision, and creative empathy, Monique remains committed to enabling teams, solving hard problems, and delivering work that resonates.