Kelly Zmak

Matt Ballesteros

Harvey M. K. Lee

Deborah M. Pratt

Monique Martin

  • Creator & Author

    Deborah M. Pratt is an award-winning African-American Director, Writer, Producer, and Actress. She double majored in Psychology and Theatre, got her degree, and chose to pursue the latter. Deborah's talents were discovered through a nationwide search that won her a contract to NBC and brought her to Los Angeles, where she quickly made her mark in Hollywood.

    Her career highlights include co-creating the iconic original series QUANTUM LEAP, on which she served as executive producer, showrunner, head writer, and performed the voice of Ziggy the Computer, and wrote and delivered the unforgettable weekly intro to the series. She was recently executive producing on the QUANTUM LEAP Reboot for NBC/Universal where she oversaw the $4.5 million episodic budget for the series and directed 2 episodes. Additionally, Deborah directed the Grey's Anatomy season 19 finale, "Put On A Happy Face". 

    Deborah has executive produced and directed other notable TV shows and films and sold feature scripts to major studios. She has received numerous awards for her work, including five Emmy nominations. She has won the Golden Block Award, the Lillian Gish Award from Women in Film, the Showtime Award, and multiple festival awards. In addition to her achievements in film and TV, Deborah is a published novelist of seven books, a playwright, a pioneer in transmedia and franchise entertainment, and an inspirational speaker.

    Deborah is a staunch advocate for women and minority rights in the industry. She has served on the Board of Directors of the Writers Guild of America, is on multiple committees at the DGA, and is a member of the PGA and SAG/AFTRA. She continues to push boundaries for women, minorities, and to create innovative stories, ensuring her lasting impact in the world of entertainment.

  • Game Developemet Executive

    Harvey M.K. Lee is an international game developer who has served as the C.E.O. of Keystone Game Studio, a leading console game development studio located in Taipei, Taiwan, JGI Games, a console game developer in Los Angeles, CA., and Vixo ACG, a game development and publishing company based in Shanghai, China.

    Formerly Vice-President and Senior Executive Producer for Vivendi-Universal Games(Activision-Blizzard), Harvey was credited with managing Vivendi’s international studios and development in Europe, co-managing Sierra’s entry into the console market, and managing two of the company’s most valuable action franchises (Tribes and SWAT) as Senior Executive Producer of Core-Action Gaming. 

    Starting in 1989 as one of the original team of seven who contributed to Maxis Software (creators of SimCity and The Sims, now a division of Electronic Arts); Harvey has produced over 30 game products and contributed to over 50 more. Focusing on cost-effective development, leadership, risk management, and international strategy, Harvey has led companies such as Spectrum HoloByte, Electric Dreams, SouthPeak, Sierra Entertainment, and Keystone Game Studio into new markets and opportunities such as console, mobile, online, and handheld.

    Harvey’s management style is focused on leadership, team building, long-term business strategy, and developing emerging markets.  At Spectrum HoloByte and Vivendi-Universal, Harvey created new brands such as one of the first console CD games and building new casual game product lines.  Previously, Harvey worked as a Project Engineer, Production Manager, and Support/Quality Control Manager contributing to the startup of 3 successful hardware companies in “Silicon Valley” and worked with some of the early pioneers in the personal computer industry.

  • Game Developemet Executive

    Kelly Zmak started as a QA tech for Activision in 1985 and has held nearly every management position in development/publishing operations over the past 40 years. Over this time, Kelly has held executive positions with Sculptured Software, Acclaim, Hasbro, Panasonic, Vivendi and Activision-Blizzard. In 2011, he moved to Montreal to start Infinite Game Publishing, a Free-to-Play publishing startup. In 2015, he returned home to California with a focus on Consulting and has lead Performance Ahead Consulting as a boutique consulting group for 10 years.  

    Over his career, Kelly has been involved in over 300 shipped titles generating millions in revenue and has had the opportunity to manage and mentor some of the best talent in the industry.

    With almost 40 years of operations, development and publishing experience, Kelly is thrilled for the opportunity to work with this team on creating an amazing set of products. 

    The Warrior One project is more than an opportunity.It is a launching pad for original IP creation and development. We have the ability to create new worlds, new experiences and in many ways, change the perception of games inside and outside the gaming community.


  • Six Foot CEO/Founder

    Matt Ballesteros is Chief Executive Officer and Founder of the entertainment production company Six Foot. 

    With a combined love of technology and the popular arts, and as a veteran of the entertainment industry, Matt has worked in multiple forms of media, both leading his own ventures and spearheading projects for top entertainment brands, including Disney, Sony, Microsoft, HP, Warner Bros, Universal, 20th Century Fox, Mattel, Marvel, and many others.

    Since 2012, Matt has focused on growing Six Foot as a technology focused production company dedicated to the development, production, publishing, distribution, and monetization of entertainment products. 

    Flying the Six Foot banner, Matt endeavors to produce and deliver engaging and high-quality content through emerging technologies for ever-evolving audiences.

  • Director of Game Production

    As a solid project management pillar for Six Foot, Monique Martin serves as the Director of Production. With over 25 years of experience, she has led multimillion-dollar endeavors across diverse industries, driving projects to completion while helping every team achieve its goals.

    Having joined Six Foot in 2012, Monique is a results-oriented professional and a leader of both internal and external departmental teams from arenas as broad as in-house and remote development to multi-layered global publishing. With an extensive background in Marketing and Product Management, Monique managed significant projects for a list of industry luminaries such as: Playstation, Dell, AT&T, Universal, HBO, Disney, and Intel, to name a few.

    “My drive -- my passion -- is to do my best work each time. All of which has stemmed from my love of learning and my innate curiosity. This is bolstered by the sense of accomplishment I get from answering the hidden "Why?", and the fulfillment I obtain in helping stakeholders uncover achievable, measurable goals. Consequently, I strongly believe that the need to do my best work leads me to live my best professional life.”